CHOOSE YOUR ROOM

Choose one of the uniquely themed rooms below to Breakout from. Each room is a different game and has a unique theme and story.
Between 2-5 players per room will have 60 minutes to attempt to solve the puzzles and challenges to Breakout. To book a game click BOOK NOW.

IMMORTAL

IMMORTAL

You are supernatural myth busters and you've decided to investigate a series of disappearances that have been happening at night. 

Upon journeying to the location, you encounter a lone figure in the darkness, and before you know it, you're waking up in the depths of a Vampires lair. 

Can you make it out and stake the ancient vampire before dusk arrives and you become their next meal?

All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

Difficulty
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ENCHANTED

ENCHANTED

You are in the Wizarding section of the local library. You notice a book you’ve never seen before. Drawn to it, you start to thumb through the dusty pages of the book…

 

The next thing you know you wake up in an enchanted forest! After walking for what seems like hours, and encountering many strange creatures along the way, you find yourselves at a house made of gingerbread and sweets. Should you enter the house or stay away? Will your sweet tooth get the better of you? Can you escape the trap laid out for you, before the witch returns to eat you?

All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

Warning: This room contains bright, flashing lights.

Difficulty
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UNSOLVED

UNSOLVED

On a dark and stormy evening, you've been lucky enough to be invited to a dinner party at Tutor Hall, hosted by the illusive Dr. Black. The drinks are flowing and the evening is going well...that is, until the lights go out!

Upon their return, you and the other guests find yourselves surrounding a body. Dr. Black has been murdered! You don't know who did it, but you know that the murderer will surely strike again within the hour. It's your job to gather the clues and figure out who is responsible.

Will you solve this mystery in time? Or will this be one more mystery that remains unsolved? 

* All rooms are located up two flights of stairs.

* Although it shares a similar format, this room can be played if you have already played Identify. 

* This room uses puzzles that involve colour

Difficulty
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MURDER ON THE DANCE FLOOR

MURDER ON THE DANCE FLOOR

Trapped at the disco by a vengeful former employee, Grandmaster Flash has tasked you to prove yourself worthy of the boogie by collecting the disco balls hidden around the club. The dancefloor is the place for fun and fabulous moves but for the next hour its host to challenges, risks and a little bit of glitter! 

This is a feel good room, perfect for first timers or celebratory occasions, use your brain, strut your stuff and escape before there is another Murder! On the Dancefloor.

All rooms are located up two flights of stairs.

* This room may not be appropriate for players with epilepsy 

Difficulty
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THE HAUNTING

THE HAUNTING

You are online ghost hunters, making showstopping videos that may not be entirely real to life. You've decided your next venture will be to the most haunted cemetery in the UK. Of course, you don't believe this to be true and have turned up with your equipment to pull off your ghostly visual effects. Unfortunately, the souls that dwell here do not appreciate that.

 

A malignant spirit has seen through your wicked ways and has set a challenge for you. Somewhere in the cemetery is a coffin containing the corpse of this ghost. If you can open the container within one hour, his spirit will be laid to rest. However, his patience grows thinner by the minute. Should you fail to locate the corpse,as punishment for your deceit, this sinister soul will choose your body as his new host and you'll be forever bound to the haunted grounds.

* This room features a puzzle which resembles a ouija board. If this makes you uncomfortable then we recommend booking a different room.

All rooms are located up two flights of stairs.

* This game CAN be played if you have played THE HAUNTING in Liverpool.

* This game has a similar visual design to our FRANKENSTEIN game.

* This room contains bright, flashing lights.

This room uses puzzles that involve colour.

* This room uses puzzles that involve audio

Difficulty
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THE EMPORIUM OF MAGIC

THE EMPORIUM OF MAGIC

The Emporium of Magic is home to the weird and wonderful - full of rare spells, potions and magical artefacts. There are rumours that the alchemist who owns it has been brewing a potion which will give the user unlimited magical powers and the ability to see the unseen. You have entered The Emporium after hours to seek out the recipe and the ingredients.

As you break in, you trigger a spell which traps you inside. With the potion brewed, escape will be within your grasp. Without it, you will be bound to The Emporium for all eternity.

All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

* This room uses puzzles that involve audio

Please note: This room uses similar puzzles to Chester's 'Dark Magic '

Difficulty
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THE FORGOTTEN TOMB

THE FORGOTTEN TOMB

You have uncovered a missing page from the ancient book of Amun-Ra. After decoding the old scripture, you have set out on an expedition to find the Forgotten Tomb, hidden deep within the Egyptian desert. Thought to be a myth, you must unearth the wondrous treasure and secure the most sacred artefact known to man. But beware explorers... danger lies ahead!

* This room is an identical copy of Breakout Chesters Forgotten Tomb.

All rooms are located up two flights of stairs.

* Please note this room requires physical agility from at least one team member.

* This room uses puzzles that involve colour.

Difficulty
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CAPTURED

CAPTURED

It's time to play a game. Some people are so ungrateful to be alive. If you survive this room you won't be. One minute you are leading a normal life, going about your daily business, the next minute you have been captured. You wake up in an abandoned basement with no idea how you got there. A video begins to play and the clock starts to count down. You have 60 minutes to escape, or your life will end…

* This room should not be played if you are easily scared or are playing with children who are easily scared.

* All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

* Please note this room requires physical agility from at least one team member.

Difficulty
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UPSIDEDOWN

UPSIDEDOWN

Something strange is happening in Hawkins; kids are going missing, the power keeps flickering and your compasses are going haywire! You're unsure what's going on, but you've taken it upon yourselves to find out!

Having followed your seemingly faulty compasses, you've come to your favourite arcade, The Pixel Palace, after dark. Upon entering, the door has locked behind you and the security detectors have been triggered, but that's the least of your concerns as you discover the danger that's plaguing Hawkins, and you directly. You have one hour to gather as much intel as possible and find out what's going on in your town. With your knowledge of Dungeons and Dragons, and a little luck, hopefully you'll escape the arcade with your lives still intact!

All rooms are located up two flights of stairs.

* This room may not be appropriate for players with epilepsy

* This room is dimly lit

* This room uses puzzles that involve colour

Difficulty
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CRIMSON LAKE MOTEL

CRIMSON LAKE MOTEL

After winning a social media competition you are invited for a luxury weekend away, courtesy of The Crimson Lake Motel. Tired after your journey in, you arrive and see everything isn't quite what it seems...

You've checked in, but will you check out?

 

All rooms are located up two flights of stairs.

* This is a sequel to our Vacancy game, and can therefore be played if you've already played Vacancy at any location. 

* This room should not be played if you are easily scared or are playing with children who are easily scared.

* This room uses puzzles that involve colour.

 

Difficulty
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UNDERWORLD

UNDERWORLD

The Gods have ruled from Mount Olympus for millenia, but with their rule came jealousy...

Infuriated by their power, Eris, goddess of discord and strife, captured each god with a strong binding spell...

With the gods missing, the world has descended into chaos...

As recently deceased souls, Hades, ruler of the Underworld, last of the gods, has enlisted your help. However, upon your arrival, Hades' throne sits empty... And you must continue alone.

Now, to escape the Underworld, you must pay the Ferryman your fare. So make your way through Hades' domain and seek passage back to the world of the living…

Before the final hour is done...

All rooms are located up two flights of stairs.

* This room is dimly lit

* This room uses puzzles that involve colour

* This room uses puzzles that involve audio

Difficulty
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FORSAKEN

FORSAKEN

You and your friends have been invited to your family cabin by a distant relative. As you start to look around you realise things aren't as they seem. You have been invited to a ceremony you never wanted to be a part of...

 

* Please note there are religious and satanic symbols and references throughout the room, these include a version of a ouiji board. If this makes you uncomfortable we recommend booking a different room.

All rooms are located up two flights of stairs.

* This room is a copy of Breakout Chesters Forsaken room.

* This room uses puzzles that involve colour.

Difficulty
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THE VAULT A

THE VAULT A

You are part of a crime syndicate and have been working undercover in the prestigious Rebel Bank. The bank has a large vault with gold, cash and valuable gems. It’s your teams’ job to infiltrate the vault, carefully follow instructions from your insider in order to access the vault itself and grab as much as you can within the hour before the staff arrive to open Rebel for the day.

 

Please note that the Vault A and B are identical rooms. If you book both rooms at the same time slots, you can race against the other team to see who escapes with the most cash and gems.

All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

 

Difficulty
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THE VAULT B

THE VAULT B

You are part of a crime syndicate and have been working undercover in the prestigious Rebel Bank. The bank has a large vault with gold, cash and valuable gems. It’s your teams’ job to infiltrate the vault, carefully follow instructions from your insider in order to access the vault itself and grab as much as you can within the hour before the staff arrive to open Rebel for the day.

 

Please note that The Vault A and B are identical rooms. If you book both rooms at the same time slots, you can race against the other team to see who escapes with the most cash and gems.

All rooms are located up two flights of stairs.

* This room uses puzzles that involve colour.

Difficulty
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CHRISTMAS CHAOS

CHRISTMAS CHAOS

Santa's given you a very important task! Deliver presents to the last house on the street... however the house security system is advanced, and you've found yourself locked in!

Can you complete Santa's mission and escape the house in 60 minutes before dawn breaks and Christmas day is upon us?

* Located at Breakout Newton Street

* This room is located up two flights of stairs.

 

 

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