CHOOSE YOUR ROOM

Choose one of the rooms below to escape from. Each room is a different game and has a unique theme and story. You have 60 minutes to attempt your escape from a room. Between 2 - 5 people can attempt to escape from anyone room at the same time. To book an escape click book now.

CURSED CARNIVAL

CURSED CARNIVAL

You recently visited the cursed carnival that came to Manchester. Since attending the show you have no recollection as to what happened whilst there. Last night, whilst asleep you had a sinister dream. You dreamt that a doll possessed by a little girl, trapped in a cursed carnival was calling to you to set her free. You decide to sneak into the carnival an hour before it opens, whilst everyone is still asleep, to find the doll and rescue the trapped little girl.

* Located at Breakout Church Street.

* This game is located down a flight of stairs.

* This room uses puzzles that involve colour.

Please note: This room shares similar puzzles to Cardiff'sChester's and Liverpool’s ‘Cursed Carnival’.

 

 

Difficulty
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THE EMPORIUM OF MAGIC

THE EMPORIUM OF MAGIC

The Emporium of Magic is home to the weird and wonderful - full of rare spells, potions and magical artefacts. There are rumours that the alchemist who owns it has been brewing a potion which will give the user unlimited magical powers and the ability to see the unseen. You have entered The Emporium after hours to seek out the recipe and the ingredients.

 

As you break in, you trigger a spell which traps you inside. With the potion brewed, escape will be within your grasp. Without it, you will be bound to The Emporium for all eternity.

* Located at Breakout Church Street.

* This room is located down a flight of stairs.

* This room uses puzzles that involve colour.

Please note: This room uses similar puzzles to Chester's 'Dark Magic '

Difficulty
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VACANCY B

VACANCY B

Exhausted after a long journey, you place your bag down on the freshly made bed, ready to relax. Suddenly, an ominous sixty minute countdown begins. No matter what you try, the door will not open. Welcome to the Crimson Lake Motel. You check in, but you never check out...

* Located at Breakout Church Street.

* This room is located down a flight of stairs.

* This room should not be played if you are easily scared or are playing with children who are easily scared.

Warning: This room has low ceilings and may be uncomfortable for players over 6ft 4 inches, please take this into consideration if you are over 6ft.

Please note: Vacancy B shares similar puzzles to Vacancy A.

Please note: This room is a copy of Liverpool's and Chester’s ‘Vacancy’.

 

Difficulty
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CAPTURED B

CAPTURED B

It's time to play a game. Some people are so ungrateful to be alive. If you survive this room you won't be. One minute you are leading a normal life, going about your daily business, the next minute you have been captured. You wake up in an abandoned basement with no idea how you got there. A video begins to play and the clock starts to count down. You have 60 minutes to escape, or your life will end…

* Located at Breakout Church Street.

* This room should not be played if you are easily scared or are playing with children who are easily scared.

* This room is located down a flight of stairs.

* This room uses puzzles that involve colour.

Please note: Captured B shares similar puzzles to Captured A.

 

Difficulty
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THE DETECTIVE AGENCY

THE DETECTIVE AGENCY

Harry Dene, the world's greatest detective, your closest friend, has been dedicated to a particular case - perhaps too dedicated - it's driven him mad and he's taken the law into his own hands in order to solve the greatest case of his career.

 

He wanted to go solo but you've taken it upon yourself to try and talk him down and convince him to let go of the case. Upon arriving to his office, you realise things have gotten worse than you initially thought. The only way to get him off this case is to solve it yourself. But beware, Harry is good at hiding his secrets.

* Located at Breakout Church Street.

* This room is located down a flight of stairs.

Difficulty
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ZOMBIE LAB

ZOMBIE LAB

Zombies are roaming the streets; no one is safe. Humanity's only hope is an elite group of scientists, gathered together to find a cure. Rumour has it, the scientists have fallen prey to the flesh eating monsters. Luckily the cure has been safeguarded.

 

The fate of the world is in your hands... you've gained access to the lab to find the
cure. Unluckily, you've been exposed to the active zombie pathogen in the lab and
you have 1 hour before you turn. Can you get through the scientist's defences to
find the cure, save yourself and the world?

* Located at Breakout Church Street.

Difficulty
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SABOTAGE

SABOTAGE

Can you go deep behind enemy territory and stop a missile strike which endangers the safety of the entire world?

 

There is 60 minutes before the missile launches, you need to break into the control centre without begin detected and stop the launch or the consequence will be catastrophic.

Sabotage is the sequel to Reclassified.

* Located at Breakout Church Street

* This room is located down a flight of stairs.

* This room uses puzzles that involve colour.

Please note: This game is identical to Breakout Liverpool's Sabotage game.

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FACILITY X

FACILITY X

You arrive at an unknown location for a once in a lifetime opportunity; a conference held by the critically acclaimed, Dr. Andrews. His work is widely known throughout the research circles, but he has remained hidden in the shadows for years. What you don’t know, is that Dr. Andrews has gone mad, creating a string of tests that have gone disastrously wrong. You have one hour to escape his maze of tricks and games, before you become his final experiment...

* Located at Breakout High Street.

* This room is located down a flight of stairs. 

* This room should not be played if you are playing with children who are easily scared.

* This room uses puzzles that involve colour.

Please note: This game looks similar to Liverpool’s ‘The Facility’, however the puzzles are different.

 

Difficulty
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IDENTIFY

IDENTIFY

Your friend has been murdered! You know who did it, but the police do not believe you. In a desperate attempt to find justice you have invaded the killer's lair in the hopes of finding the proof to bring the killer to justice. However, the maniac could return at any time. Gather the proof and send this killer to prison before he returns. Do you have what it takes to identify this psychopath's other victims?

* Located at Breakout High Street.

Please note: This room is a copy of Chester’s 'Identify'.

Difficulty
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VACANCY A

VACANCY A

Exhausted after a long journey, you place your bag down on the freshly made bed, ready to relax. Suddenly, an ominous sixty minute countdown begins. No matter what you try, the door will not open. Welcome to the Crimson Lake Motel. You check in, but you never check out...

* Located at Breakout High Street.

* This room is located down a flight of stairs.

* This room should not be played if you are easily scared or are playing with children who are easily scared.

Please note: Vacancy A shares similar puzzles to Vacancy B.

Please note: This room is a copy of Liverpool's and Chester’s ‘Vacancy’.

 

Difficulty
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MOST WANTED

MOST WANTED

Think of yourselves as bounty hunters of the Wild West breaking in to a saloon in search of loot! The problem though... Someone's recognised you from your Wanted posters and the Sheriff is hot on your tail!

 

It's a race to escape, although this time the bigger reward you collect, the higher up the leaderboard you go! Make sure you're out by the time the Sheriff catches up to you (even if it means leaving some of your riches behind) or your loot means nothing and you'll end up spending the night in a cell as Breakout Manchester's Most Wanted!

* Located at Breakout High Street.

Please note: This game has similar themes to Liverpool’s ‘Wanted’, however the puzzles are different.

Please note: This game is a copy of Chester’s ‘Wanted’.

 

Difficulty
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ENCHANTED

ENCHANTED

You are in the Wizarding section of the local library. You notice a book you’ve never seen before. Drawn to it, you start to thumb through the dusty pages of the book…

 

The next thing you know you wake up in an enchanted forest! After walking for what seems like hours, and encountering many strange creatures along the way, you find yourselves at a house made of gingerbread and sweets. Should you enter the house or stay away? Will your sweet tooth get the better of you? Can you escape the trap laid out for you, before the witch returns to eat you?

* Located at Breakout High Street.

* This room is located down a flight of stairs.

Warning: This room contains bright, flashing lights.

Difficulty
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RECLASSIFIED GREEN

RECLASSIFIED GREEN

After a tough six months of vigorous training, today is the day you will take part in your final agent examination. You will be tested on eight key skill sets that will challenge you in every way possible. Do you have what it takes to become a top-secret agent?

 

Reclassified Blue and Reclassified Green are identical and allow you to race another team. You're more than welcome to play just one if you're a single team, but if you're two teams, why not book both rooms and see once and for all who is the escape game victor.

* Located at Breakout High Street.

Please note: This game has similar themes to Liverpool’s and Cardiff’s ‘Classified’, however the puzzles are different.

 

Difficulty
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CAPTURED A

CAPTURED A

It's time to play a game. Some people are so ungrateful to be alive. If you survive this room you won't be. One minute you are leading a normal life, going about your daily business, the next moment you have been captured. You wake up in an abandoned basement with no idea how you got there. A video begins to play and the clock starts to count down. You have 60 minutes to escape, or your life will end…

* Located at Breakout High Street

* This room should not be played if you are easily scared or are playing with children who are easily scared.

* This room is located down two flights of stairs.

* This room uses puzzles that involve colour.

Please note: Captured A shares similar puzzles to Captured B.

 

Difficulty
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FORSAKEN

FORSAKEN

You and your friends have been invited, by a distant relative, to their cabin in the woods for the night. As you start to look around you realise things aren't as they seem. You have been invited to a ceremony you never wanted to be a part of...

* Located at Breakout High Street.

* This room is located down a flight of stairs.

Warning: Flashing / Strobe lights are in this game.

Warning: There are religious and satanic symbols and references throughout the room, these include a version of a ouiji board. If this makes you uncomfortable, please do not play this game.

Please note: This room is a copy of Chester’s 'Forsaken'.

Difficulty
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DISTURBED

DISTURBED

PC Jennifer Richards has been missing for over a week. After investigating a string of kidnapping cases, she went rogue following an anonymous tip-off regarding activity in the seemingly abandoned Moorton Hospital. You are the elite SWAT team selected to investigate the whereabouts of PC Richards.

 

As you enter the hospital's eerie corridors you begin to feel uneasy, as though you are not the only people within these old, dusty walls. A voice echoes through the corridors, and suddenly this routine investigation turns into a fight for your lives...

* Located at Breakout High Street.

* This room should not be played if you are easily scared or are playing with children who are easily scared.

* This room is located down a flight of stairs.

* This room uses puzzles that involve colour.

Please note: This room is a copy of Cardiff's and Chester's ‘Disturbed’.

 

Difficulty
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